I think that it is really hard to figure out that the arrow is clickable if you 
do res shift and see it highlighted. I mean, it doesn’t look like a button or 
anything special…

Cheers!
Uko

> On 22 Jan 2016, at 11:08, Aliaksei Syrel <[email protected]> wrote:
> 
> I was talking about clickable arrow to open preview ;)
> 
> On Jan 22, 2016 10:47 AM, "stepharo" <[email protected] 
> <mailto:[email protected]>> wrote:
> Hi aliaksei
> 
>> Hi Stef
>> 
>> I saw an early version of Spotter with arrows near each item and it was IMHO 
>> awful. But still, pencils taste differently for each of us ;)
>> 
> 
> I do not know. May be the arrow should not be on every element but just on 
> the group/category
> may be the colors should be deemed. 
> 
>> I can agree with you that people "do not get how to use spotter". However it 
>> depends on how we define "use spotter". From my prospective almost all do 
>> understand how to use main feature: searching.
>> I think the whole discussion is about more advanced features.
>> 
> No it is about frustration. 
> I get a list in front of my nose and I have no clue how to access it. I click 
> on it and it does not work. 
> I have to read blog to see something and I have no clue how to obtain the 
> same result. 
> This kind of thing.
> 
>> Let's talk about how to open preview(pane to the right) in context of 
>> learnability which consists of multiple design principles. During our 
>> analysis we will try to determinate violated ones and see how they can be 
>> fixed.
>> 
>> a) Familiarity. It consists of guessability which is surely violated - I can 
>> not imagine anyone who could guess that in order to open preview she should 
>> click on arrow to the right of the item (I talk about intentional click, not 
>> random one to see what will happen).
>> 
> ok
> 
>> Second part describes how prior knowledge applies to new system. If we would 
>> take Pharo as new system, then principle is finally busted because I never 
>> saw such behaviour anywhere else - it was invented in spotter. If new system 
>> would be spotter in context of Pharo, then still violated as clicking on 
>> arrow is not used anywhere else in Pharo.
>> 
> If you put a little triangular icons on top of the arrow then people will 
> certainly undertsand that they can click on it. 
> 
> My point is ask yourself why many people do not know how to open the pane. 
> I could not find it. Once I got it I asked around and really few people know 
> it. 
>> Possible way to fix familiarity principle is to spread usage of arrow to the 
>> whole Pharo (or world) or to modify its design to improve guessability by 
>> adding preview icon/label/whatever on the arrow.
>> 
>> b) Generalizability. Meaning that user can extend specific interaction 
>> knowledge to new situations. Clicking on arrow is only used in one place in 
>> spotter - so there is no chance for user to extend not existing knowledge. 
>> Violated.
>> 
>> Fix is similar to familiarity - clicking on arrow to expand/open new pane 
>> should be used in more places.
>> 
> I do not think. 
> 
>> c) Predictability. Consists of determinism and operation visibility. 
>> Determinism is not violated because effect of clicking on arrow can be 
>> immediately observed by user. However, operation visibility is violated - 
>> arrow does not change depending whether preview is available or not.
>> 
>> To fix operation visibility we need to change arrow color/icon depending on 
>> availability of preview.
>> 
> 
> You do not reply to the point that to see that I can interact with a group of 
> element I have to select the first one. 
> Currently it only work because some people use arrows. I never because there 
> are at the bottom of my keyboard. 
> 
>> d) Synthesisability. Not violated - user can easily observe effect of past 
>> operations. Preview has only two states: on and off.
>> 
>> e) Consistency. We can not say anything, because there are no similar 
>> situations in the system.
>> 
>> To conclude, an action to open preview should be improved. The most easiest 
>> fix would be to add something on top of arrow to make it obvious (improve 
>> guessability) what clicking does.
>> 
> yes to improve the fact that we may click on something. 
>> More preferred one IMHO is to expose arrow usecases and teach users so that 
>> generalizability would start playing a role.
>> 
> I do not get it. 
> You should understand that Pharo can be used with a mouse. 
>> Sorry for long email
>> Alex
>> 
>> 
>> 
>> Le 20/1/16 14:30, Aliaksei Syrel a écrit :
>>> On Wed, Jan 20, 2016 at 12:59 PM, Ben Coman < 
>>> <mailto:[email protected]>[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> +1. Its annoying that it takes two clicks to dive into categories like 
>>> "Implementors" (one to click an item under the category to make the arrow 
>>> appear, and then another to click on it) when it would only take one if 
>>> that arrow for each category was always visible.   
>>> 
>>> Doru is right, always visible arrows would pollute UI.
>> I do not see why.
>> A user interface is not something that we should click randomly at to learn 
>> how to use it. 
>> 
>>> A compromise solution would be to show them on mouse hover - one click + 
>>> not overcrowded interface.
>> 
>> may be 
>> but you can ask yourselves why so many people do not get how to use Spotter. 
>> I asked again today to people how to show the pane on the right and nobody 
>> knew obviously. 
>>> 
>>> Cheers,
>>> Alex
>> 
> 
> <IMG_20160122_110543.jpg>

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