I will move the method and add a delegation
and it should work for handMorph too.
<hypothesis>
Stefan a case is that we may have a BlElement whose drawing is done by
the hardware
<hypothesis>
Le 26/2/16 10:14, Tudor Girba a écrit :
Exactly.
This is a sensible point. We need to learn a bit more from concrete
implementations on top of Bloc before we decide.
@Alex: Could you add a flag in the implementation?
Doru
p.s. I really love this kind of discussion
OK we will continue to have them. I hope to get some time to start to
write some tests
based on the method comments in BlElement and enrich the class comments
as well.
Stef
On Feb 26, 2016, at 9:33 AM, Alain Plantec via Pharo-dev
<[email protected]> wrote:
From: Alain Plantec <[email protected]>
Subject: Re: [Pharo-dev] [bloc] feature envy -> move method close to data?
Date: February 26, 2016 at 9:32:16 AM GMT+1
To: Pharo Development List <[email protected]>
Hello,
I think the problem is that, as far as we know now,
it is not desirable that new subclasses of BlShape are created
in case the drawing has to be redefined for a particular BlElements.
For now, we flag it as a sensible point.
We will fix or at least take a decision later.
We need a layer as Brick on top of Bloc to see how it goes.
Alain
On 25 Feb 2016, at 23:01, stepharo <[email protected]> wrote:
Sorry but I do not buy your argument.
BlElement is in charge and it delegates it to BlShape.
This is a quite common pattern and this is more logical that the object
responsible for the shape drawing draw it in fact.
It was like that in Bloc before so I do not see why this is not possible now.
Le 25/2/16 13:37, Aliaksei Syrel a écrit :
All arbitrary shapes are being drawing in the same way and it is enough to have
only one method. Allowing shape to render itself would lead to
misunderstanding: bloc user would have to look into two places (element and
shape) to find out where drawing actually happens.
On Feb 25, 2016 12:56 PM, "stepharo" <[email protected]> wrote:
To me this is pre optimisation
I do not see why we cannot do
BlElement>>drawOnAthensCanvas: aCanvas
self shape drawOnAthensCanvas: aCanvas with: self
so far only localBounds from BlElement are used.
And to me this is really strange to have an object responsible for the drawing
not doing it.
It blurs the responsibility.
Stef
Le 25/2/16 10:39, Tudor Girba a écrit :
Hi,
Good question.
The reason we want to have the morph be responsible because subclasses might
decide to draw in a different way regardless of the shape being used. This
gives us the maximum freedom for more specific blocs. Still, this is something
to experiment with once we have more complicated examples built with Bloc.
Cheers,
Doru
On Feb 25, 2016, at 9:56 AM, stepharo <[email protected]> wrote:
Hi Blockers
I do not really understand why drawOnAthensCanvas: is not defined on BlShape
(especially when we see how many self space are defined in this method.
And this is one of the few things I thought I understood from bloc (grouping
the rendering in a separate object).
drawOnAthensCanvas: aCanvas
"Actually render receiver on aCanvas in local bounds.
Override to customize.
aCanvas is an instance of AthensCanvas
aCanvas must not be nil"
| pathTransform |
pathTransform := aCanvas pathTransform.
"First we fill"
pathTransform
restoreAfter:
[ | path fillExtent fillTranslation |
"We fill inside natural element's bounds"
fillExtent := self shape path fillExtentFor: self shape inBounds:
self localBounds.
path := self shape path pathOn: aCanvas forExtent: fillExtent.
"Translate fill if needed"
fillTranslation := self shape path
fillTranslationFor: self shape
inBounds: self localBounds.
pathTransform translateBy: fillTranslation.
aCanvas
setPaint: self shape fillPaint;
drawShape: path ].
pathTransform
restoreAfter:
[ | path strokeExtent strokeTranslation |
"We stroke inside natural element's bounds"
strokeExtent := self shape path strokeExtentFor: self shape
inBounds: self localBounds.
path := self shape path pathOn: aCanvas forExtent: strokeExtent.
"Translate stroke if needed"
strokeTranslation := self shape path
strokeTranslationFor: self shape
inBounds: self localBounds.
pathTransform translateBy: strokeTranslation.
aCanvas
setPaint: self shape strokePaint;
drawShape: path ]
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