Yeah this is very good. Even better, this is sponsored by the LPC <http://lpc.opengameart.org/> and new graphic materials under Creative Commons and other open licenses are released every year for this format.
I think a generic binding to the png generated on this web site would be lovely. I'd love to add cast animations to my wizard game made in Pharo :-). I have only death and movement animations right now. It's a few hours of work only to integrate in the game I guess. One thing is that I would like to see the animations in GTInspector like it is possible top right of this web page and I don't know how to have a tab in GTInspector which refreshes itself at 60fps like I do on my Cairo surfaces on SDL windows (In fact on Cairo + SDL I can have 180fps on my game at maximum rate, but it's only 2D graphics, based on the profiler I am close to the maximum optimization potential of the current Pharo code and some frames are dropped from time to time due to GC). 2016-03-02 15:33 GMT+01:00 Ben Coman <[email protected]>: > hey wow! who'd a thought such a thing existed. > cheers -ben > > On Wed, Mar 2, 2016 at 9:33 PM, stepharo <[email protected]> wrote: > > Hi > > > > clement shows me this website > > > > http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/ > > > > and we could use them for building a fun game framework > > > > > > Stef > > > > > >
