Yeah this is very good. Even better, this is sponsored by the LPC
<http://lpc.opengameart.org/> and new graphic materials under Creative
Commons and other open licenses are released every year for this format.

I think a generic binding to the png generated on this web site would be
lovely. I'd love to add cast animations to my wizard game made in Pharo
:-). I have only death and movement animations right now. It's a few hours
of work only to integrate in the game I guess.

One thing is that I would like to see the animations in GTInspector like it
is possible top right of this web page and I don't know how to have a tab
in GTInspector which refreshes itself at 60fps like I do on my Cairo
surfaces on SDL windows (In fact on Cairo + SDL I can have 180fps on my
game at maximum rate, but it's only 2D graphics, based on the profiler I am
close to the maximum optimization potential of the current Pharo code and
some frames are dropped from time to time due to GC).



2016-03-02 15:33 GMT+01:00 Ben Coman <[email protected]>:

> hey wow! who'd a thought such a thing existed.
> cheers -ben
>
> On Wed, Mar 2, 2016 at 9:33 PM, stepharo <[email protected]> wrote:
> > Hi
> >
> > clement shows me this website
> >
> > http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/
> >
> > and we could use them for building a fun game framework
> >
> >
> > Stef
> >
> >
>
>

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