That would be fantastic…. Alexandre
> On Mar 2, 2016, at 11:56 AM, Clément Bera <[email protected]> wrote: > > Yeah this is very good. Even better, this is sponsored by the LPC and new > graphic materials under Creative Commons and other open licenses are released > every year for this format. > > I think a generic binding to the png generated on this web site would be > lovely. I'd love to add cast animations to my wizard game made in Pharo :-). > I have only death and movement animations right now. It's a few hours of work > only to integrate in the game I guess. > > One thing is that I would like to see the animations in GTInspector like it > is possible top right of this web page and I don't know how to have a tab in > GTInspector which refreshes itself at 60fps like I do on my Cairo surfaces on > SDL windows (In fact on Cairo + SDL I can have 180fps on my game at maximum > rate, but it's only 2D graphics, based on the profiler I am close to the > maximum optimization potential of the current Pharo code and some frames are > dropped from time to time due to GC). > > > > 2016-03-02 15:33 GMT+01:00 Ben Coman <[email protected]>: > hey wow! who'd a thought such a thing existed. > cheers -ben > > On Wed, Mar 2, 2016 at 9:33 PM, stepharo <[email protected]> wrote: > > Hi > > > > clement shows me this website > > > > http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/ > > > > and we could use them for building a fun game framework > > > > > > Stef > > > > > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
