Hi Igor and others,

(Without having seen any of the code, but from experience on other
(Javascript) project, beziers might be useful. Maybe the mentioned approach
for polygon approximation is already based on beziers. Forgive me for
wasting your time in that case.)

Beziers may be a good starting point for different kinds of
tests/transformations/etc. Most shapes (should I say Paths here? ;-) can be
specified as (cubic) beziers or approximated, allowing these
tests/transforms on all shapes.

See http://pomax.github.io/bezierinfo/ for the explanation and the
Javascript-code.

Nice read for anyone interested in some maths concerning beziers.

Cheers,
Erik




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