Hi Igor and others, (Without having seen any of the code, but from experience on other (Javascript) project, beziers might be useful. Maybe the mentioned approach for polygon approximation is already based on beziers. Forgive me for wasting your time in that case.)
Beziers may be a good starting point for different kinds of tests/transformations/etc. Most shapes (should I say Paths here? ;-) can be specified as (cubic) beziers or approximated, allowing these tests/transforms on all shapes. See http://pomax.github.io/bezierinfo/ for the explanation and the Javascript-code. Nice read for anyone interested in some maths concerning beziers. Cheers, Erik -- View this message in context: http://forum.world.st/bloc-I-do-not-understand-why-some-behavior-is-not-in-the-right-place-tp4888273p4888331.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
