To me, Announcer is really usefull and efficient when it is used as an event
bus that can be shared between multiple objects.
For instance, it seems to be useless to use an Announcer in NewValueHolder
because it cannot be shared and it is only used internally to register
handlers and to propagate only the same event (ValueChanged) to them. What
is the gain of using a full featured Announcer in this case?
I particularly like these two points and I would really like to have a
confirmation
because in that case this is really a place for improvements.
In Bloc the constraint is to propagate more than 2000 events/second without
to decrease fps, so we cannot afford to x4 the time to process events even
if Announcer is safer and better tested.
Regards,
Glenn.