I've looked at it, but I can't get to reproduce it. I have trouble
finding an entry point to start understanding.
Quoting Denis Kudriashov <[email protected]>:
Hi.
One possibility is to follow BytecodeDebugger approach. Try to look how it
is implemented
2017-05-12 9:53 GMT+02:00 <[email protected]>:
Hello,
I would like to extend the debugger with some context-dependent
information.
I am playing with metalinks and I would like to show, in the debugger,
some information if my metalinks are in the selected method.
This means that:
- I need to add a new presentation in the debugger next to the "variable"
and "evaluator" ones.
- I need to filter that presentation to show it depending on which method
is selected.
I tried to extend ProtoObject with a method like:
gtDebuggerExpressionMachinViewIn: composite
<gtDebuggerPresentationOrder: 21>
composite text
title: 'My machin';
display: [ :browser :debugger | debugger asString]
However, this did not add a presentation in the debugger. It only show up
when selecting an object in the debugger inspector (see screenshot).
How can I extend the debugger as I want?
Thanks
Thomas and Guille