Excellent decision Doru!
Thanks!!!!

Alexandre

> On Oct 26, 2017, at 8:45 AM, Tudor Girba <tu...@tudorgirba.com> wrote:
> 
> Thanks everyone for the nice discussion.
> 
> So, after all arguments, we will remove Number>>, from Bloc.
> 
> I think using Number>>, for vector creation makes quite some sense. However, 
> we have already seen that we have a few places where we have vectors: Bloc, 
> PolyMath and Moose-Algos. The Bloc needs are smaller than the needs from 
> PolyMath (we need only a limited set of abilities). So, until we have one 
> consensus of having one vector in the image, we can leave room for playing.
> 
> In the meantime we have:
> 
> 1.
> BlVector x: 10 y: 20
> BlVector x: 10 y: 20 z: 30
> 
> or:
> 
> 2.
> (10@20) asBlocVector
> (10@20@30) asBlocVector
> 
> The 2nd option reads ok, but it has the downside that it needs an extra 
> object (the point).
> 
> An interesting thing about Number>>@ is that it is backed by a primitive. 
> This can be quite relevant and I think it would be worthwhile thinking about 
> vector/matrix specific optimizations as well. That is why, in the future, it 
> would be interesting to consider primitives for vector/matrix creation.
> 
> Cheers,
> Doru
> 
> 
>> On Oct 26, 2017, at 5:10 PM, Sean P. DeNigris <s...@clipperadams.com> wrote:
>> 
>> Tudor Girba-2 wrote
>>> You mean like sending @ to a number, right? :)
>> 
>> Ha ha, you got me ;)
>> 
>> 
>> 
>> -----
>> Cheers,
>> Sean
>> --
>> Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html
>> 
> 
> --
> www.tudorgirba.com
> www.feenk.com
> 
> "Not knowing how to do something is not an argument for how it cannot be 
> done."
> 
> 


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