> On 29 Nov 2017, at 10:41, Pavel Krivanek <[email protected]> wrote: > > The problem is in the wrong Metacello version in Pharo 6.1 that has no proper > Tonel support. It should be fixed with the next Iceberg update in Pharo 6.1.
not really. it should be fixed with the next *metacello* update in Pharo 6.1 ;) Esteban > > -- Pavel > > 2017-11-28 22:37 GMT+01:00 Pavel Krivanek <[email protected] > <mailto:[email protected]>>: > Hi, > > it should work in Pharo 7. In Pharo 6.1 it really has this issue, I will try > to look at it tomorrow. It is really strange because there is no special > about this baseline. > > Cheers > -- Pavel > > 2017-11-28 21:38 GMT+01:00 Volkert <[email protected] > <mailto:[email protected]>>: > Dear Davel, > > have problems to load the engine. See screenshot ... Any hints? > Pharo 6.1 / VM - 64 Bit / Linux > > BW, > > Volkert > > <eaoogkdjfhmlhbmp.png> > > > > > On 26.11.2017 23:55, Pavel Krivanek wrote: >> Hi, >> >> I tried to port and optimize the extremely simple VoxelSpace engine into >> Pharo. >> >> https://github.com/pavel-krivanek/VoxelSpace >> <https://github.com/pavel-krivanek/VoxelSpace> >> >> How to load >> >> Metacello new >> baseline: 'VoxelSpace'; >> repository: 'github://pavel-krivanek/VoxelSpace/src'; >> load. >> >> How to run >> >> Copy maps into the image directory and then evaluate: >> >> VoxelSpaceMorph new openInWindow. >> >> <VoxelSpace.png> >> >> No external library is required. If you have some next ideas how to improve >> the rendering performace with the same image quality, please let me know. >> >> Cheers, >> -- Pavel > > >
