> On 29 Nov 2017, at 10:41, Pavel Krivanek <[email protected]> wrote:
> 
> The problem is in the wrong Metacello version in Pharo 6.1 that has no proper 
> Tonel support. It should be fixed with the next Iceberg update in Pharo 6.1.

not really. 
it should be fixed with the next *metacello* update in Pharo 6.1 ;)

Esteban

> 
> -- Pavel
> 
> 2017-11-28 22:37 GMT+01:00 Pavel Krivanek <[email protected] 
> <mailto:[email protected]>>:
> Hi,
> 
> it should work in Pharo 7. In Pharo 6.1 it really has this issue, I will try 
> to look at it tomorrow. It is really strange because there is no special 
> about this baseline.
> 
> Cheers
> -- Pavel
> 
> 2017-11-28 21:38 GMT+01:00 Volkert <[email protected] 
> <mailto:[email protected]>>:
> Dear Davel,
> 
> have problems to load the engine.  See screenshot ...  Any hints?
> Pharo 6.1 / VM - 64 Bit / Linux
> 
> BW,
> 
> Volkert
> 
> <eaoogkdjfhmlhbmp.png>
> 
> 
> 
> 
> On 26.11.2017 23:55, Pavel Krivanek wrote:
>> Hi,
>> 
>> I tried to port and optimize the extremely simple VoxelSpace engine into 
>> Pharo.
>> 
>> https://github.com/pavel-krivanek/VoxelSpace 
>> <https://github.com/pavel-krivanek/VoxelSpace>
>> 
>> How to load
>> 
>> Metacello new
>>   baseline: 'VoxelSpace';
>>   repository: 'github://pavel-krivanek/VoxelSpace/src';
>>   load.
>> 
>> How to run
>> 
>> Copy maps into the image directory and then evaluate:
>> 
>> VoxelSpaceMorph new openInWindow.
>> 
>> <VoxelSpace.png>
>> 
>> No external library is required. If you have some next ideas how to improve 
>> the rendering performace with the same image quality, please let me know.
>> 
>> Cheers,
>> -- Pavel
> 
> 
> 

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