Le 01/01/2018 à 17:50, Hilaire a écrit :
I found this Python PyGame code bellow rather easy to understand. Will it be possible to produce an equally understandable Smalltalk code with the layers your are proposing?

Oops, not that easy to understand as it is formated, this should be better:

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import sys, pygame
pygame.init()

size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0

screen = pygame.display.set_mode(size)

ball = pygame.image.load("ball.bmp")
ballrect = ball.get_rect()

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

    ballrect = ballrect.move(speed)
    if ballrect.left < 0 or ballrect.right > width:
        speed[0] = -speed[0]
    if ballrect.top < 0 or ballrect.bottom > height:
        speed[1] = -speed[1]

    screen.fill(black)
    screen.blit(ball, ballrect)
    pygame.display.flip()
-- 
Dr. Geo
http://drgeo.eu

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