Hi Hilaire

yes you can have multiple approaches. I was focusing on tiles-based
ones: sokoban, miners..
SDL2.0 is our plan.
For Cairo we asked Bloc guys to make sure that we can use Cairo as
back end to avoid to have 20 mb by default
with Mozz2d (and mozz2d is not really packaged by their creators so
high risk) so Cairo should stay around.

Now I would like to use Bloc for tile based games.
Stef


On Tue, Dec 26, 2017 at 4:19 PM, Hilaire <hila...@drgeo.eu> wrote:
> Read. SDL + Cairo is the way you have been. I did not imagine Cairo was good
> at manipulating block of bitmap.
>
> Is Cairo stable over time in Pharo? I wonder will it be wiped out. More
> generally, I wonder what is the stable ground to build graphic application
> on Pharo?
>
>
> Le 25/12/2017 à 19:32, Clément Bera a écrit :
>>
>> See those ReadMe:
>>
>> https://github.com/clementbera/wizard-battle-arena
>>
>> https://github.com/clementbera/SpiderInvasion
>>
>> Audio has always been a problem to me. I successfully run audio files with
>> the open AL binding, but I failed to do so cross-platform. Already
>> key-bindings coherent cross platform is difficult.
>>
>> Cheers
>
>
> --
> Dr. Geo
> http://drgeo.eu
>
>
>

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