As soon as you start listening on udp port every host having connectivity
will be able to send you a datagram which will hit a smalltalk handler. It
is a concern both from performance and security pov. You may be willing to
implement your  own protocol suit on top of udp to have a tcp like endpoint
pairing and session managment, but without buffering/windowing and reliable
transmission to meet realtime requirements of gaming etc. For that you will
need this.
Probably it was used by multiuser collaboration project croquet

https://en.m.wikipedia.org/wiki/Croquet_Proje
Regards
Danil

вс, 26 янв. 2020 г., 12:08 Sven Van Caekenberghe <[email protected]>:

>
>
> > On 26 Jan 2020, at 09:42, HilaireFernandes <[email protected]> wrote:
> >
> > Sven Van Caekenberghe wrote
> >> Sounds nice, and indeed a (more) fun way to teach programming.
> >>
> >> But I still fail to see why you have to filter incoming UDP packets on
> >> their origin address.
> >
> > If third party software on the workstation are connected to other network
> > services, don't you want to filter out? Or am I missing something?
>
> I think so: you listen on an UDP socket on a specific port (and optionally
> bound to a specific network interface on your machine), then you get only
> datagrams directed to you - this happens at the OS level.
>
> A (at host:port) sends a datagram to B (at host:port), to reply, B looks
> at the datagram to figure out the sender's info and replies.
>
> You can study the example UDPSocketEchoTest to see how this works.
>
> HTH,
>
> Sven
>
>
>
>

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