2009/2/21 Marcus Denker <[email protected]>: > Gary, > > Watery2 looks better and better :-) Great! > > One question regarding the shadow: Now the active window has > a translucent shadow (like macos), very nice. > > But it's turned off and replaced with the hard non-translucend > Morphic shadow while moving the window. > Would it be possible to render the same shadow, even wen picking > up windows? This would result in a much smoother apperance, and I > think it even would feel faster. > Good luck with that.. For shadow when picking up responds the hand morph.. There is quite sophisticated logic which caching the morph appearance when its in hand.. along with shadow. I tried to reproduce this effect on my GLCanvas, but found it impossible to do without support of render buffers extension :)
> Marcus > > -- > Marcus Denker -- [email protected] > http://www.marcusdenker.de > > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
