2009/2/21 Marcus Denker <[email protected]>:
> Gary,
>
> Watery2 looks better and better :-) Great!
>
> One question regarding the shadow: Now the active window has
> a translucent shadow (like macos), very nice.
>
> But it's turned off and replaced with the hard non-translucend
> Morphic shadow while moving the window.
> Would it be possible to render the same shadow, even wen picking
> up windows? This would result in a much smoother apperance, and I
> think it even would feel faster.
>
Good luck with that.. For shadow when picking up responds the hand morph..
There is quite sophisticated logic which caching the morph appearance
when its in hand.. along with shadow.
I tried to reproduce this effect on my GLCanvas, but found it
impossible to do without support of render buffers extension :)

>        Marcus
>
> --
> Marcus Denker  --  [email protected]
> http://www.marcusdenker.de
>
>
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-- 
Best regards,
Igor Stasenko AKA sig.

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