Ok

Alexandre


On 24 Feb 2009, at 16:53, Gary Chambers wrote:

> Latest Polymorph has theme-handled drop shadow support when carried  
> by hand.
>
> Doesn't help grabbing faster since for the cached form it needs to  
> draw the
> window on the cached form and also redraw the world without the  
> window as a
> submorph. Dragging more complex windows will always be slower to  
> initially
> respond, unfortunately.
>
> Regards, Gary
>
> ----- Original Message -----
> From: "Alexandre Bergel" <[email protected]>
> To: <[email protected]>; <[email protected]>
> Sent: Sunday, February 22, 2009 1:51 PM
> Subject: Re: [Pharo-project] Shadow in Watery2
>
>
>> If this would help grabbing and dragging windows faster, I would  
>> use it.
>>
>> Alexandre
>>
>>
>> On 22 Feb 2009, at 14:43, Rob Rothwell wrote:
>>
>>> For that, I would ask "is it worth it?"  How many users are just
>>> going to turn on the fastDragWindowForMorphic preference anyway?!
>>>
>>> For some reason that little delay when you grab a window to move it
>>> always prompts me to do so!
>>>
>>> Just my thought on the matter...
>>>
>>> Take care,
>>>
>>> Rob
>>>
>>> On Sun, Feb 22, 2009 at 7:10 AM, Gary Chambers <[email protected]
>>>> wrote:
>>> Yeah, the ordinary drop shadow was quite simple to implement.
>>> Hand-grabbed drop shadows are altogether much nastier!
>>> Not impossible but would require some evil hacking.
>>>
>>> Regards, Gary
>>>
>>> ----- Original Message -----
>>> From: "Igor Stasenko" <[email protected]>
>>> To: <[email protected]>
>>> Sent: Saturday, February 21, 2009 1:58 PM
>>> Subject: Re: [Pharo-project] Shadow in Watery2
>>>
>>>
>>>> 2009/2/21 Marcus Denker <[email protected]>:
>>>>> Gary,
>>>>>
>>>>> Watery2 looks better and better :-) Great!
>>>>>
>>>>> One question regarding the shadow: Now the active window has
>>>>> a translucent shadow (like macos), very nice.
>>>>>
>>>>> But it's turned off and replaced with the hard non-translucend
>>>>> Morphic shadow while moving the window.
>>>>> Would it be possible to render the same shadow, even wen picking
>>>>> up windows? This would result in a much smoother apperance, and I
>>>>> think it even would feel faster.
>>>>>
>>>> Good luck with that.. For shadow when picking up responds the hand
>>> morph..
>>>> There is quite sophisticated logic which caching the morph
>>> appearance
>>>> when its in hand.. along with shadow.
>>>> I tried to reproduce this effect on my GLCanvas, but found it
>>>> impossible to do without support of render buffers extension :)
>>>>
>>>>>       Marcus
>>>>>
>>>>> --
>>>>> Marcus Denker  --  [email protected]
>>>>> http://www.marcusdenker.de
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Pharo-project mailing list
>>>>> [email protected]
>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- 
>>>>> project
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> Igor Stasenko AKA sig.
>>>>
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>>
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>
>>
>>
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-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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