Thanks Markus... glad people like it. As Igor suggests, dropShadow handling in Canvas and HandMorph would be better located elsewhere to make things cleaner.
Now, if only I had the time to redo Morphic layout behaviour to work accurately... Regards, Gary ----- Original Message ----- From: "Marcus Denker" <[email protected]> To: "Pharo Mailing List" <[email protected]> Sent: Saturday, February 21, 2009 1:15 PM Subject: [Pharo-project] Shadow in Watery2 > Gary, > > Watery2 looks better and better :-) Great! > > One question regarding the shadow: Now the active window has > a translucent shadow (like macos), very nice. > > But it's turned off and replaced with the hard non-translucend > Morphic shadow while moving the window. > Would it be possible to render the same shadow, even wen picking > up windows? This would result in a much smoother apperance, and I > think it even would feel faster. > > Marcus > > -- > Marcus Denker -- [email protected] > http://www.marcusdenker.de > > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
