Thanks Markus... glad people like it.

As Igor suggests, dropShadow handling in Canvas and HandMorph would be 
better located elsewhere to make things cleaner.

Now, if only I had the time to redo Morphic layout behaviour to work 
accurately...

Regards, Gary

----- Original Message ----- 
From: "Marcus Denker" <[email protected]>
To: "Pharo Mailing List" <[email protected]>
Sent: Saturday, February 21, 2009 1:15 PM
Subject: [Pharo-project] Shadow in Watery2


> Gary,
>
> Watery2 looks better and better :-) Great!
>
> One question regarding the shadow: Now the active window has
> a translucent shadow (like macos), very nice.
>
> But it's turned off and replaced with the hard non-translucend
> Morphic shadow while moving the window.
> Would it be possible to render the same shadow, even wen picking
> up windows? This would result in a much smoother apperance, and I
> think it even would feel faster.
>
> Marcus
>
> --
> Marcus Denker  --  [email protected]
> http://www.marcusdenker.de
>
>
> _______________________________________________
> Pharo-project mailing list
> [email protected]
> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project 


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