2009/3/14 Igor Stasenko <[email protected]>:
> 2009/3/14 Stéphane Ducasse <[email protected]>:
>> I will let gary reply and rollback if necessary. or even better
>> integrate next fixes :)
>> I thought it was ready for integration.
>>
> I didn't said its not ready..
> I just wanted to point out, that it is half-done, in the way how i see
> it should be done.
> It works, of course, but not so elegant as it should be :)
>
>> stef
>> On Mar 14, 2009, at 2:15 AM, Igor Stasenko wrote:
>>
>>> 2009/3/13 Stéphane Ducasse <[email protected]>:
>>>> Added BoundedGradientFillStyle.
>>>
>>> can to elaborate , what is it? :)
>>>
>>> We duscussed the fill styles with Gary a while ago, and the result of
>>> a discussion is to make fill styles to know what they need to do to
>>> fill the given shape i.e. fill style could be seen as a function:
>>> f(shape, canvas)
>>>

going further with that, all drawings (not only fills) on canvas could
be represented by such function
f(shape, canvas)
but it would require a deep refactorings in bitblt/morphic engine to
do such unification.

With such approach, it would be easy to introduce a new fill styles,
such as bevel/emboss, blur , etc.
While old fillstyles implementation is quite limited, because
fillstyle used as a dumb state holder and drawing engine performs
different tests (isXXXX) to do the right thing.

>>> and, to use a fill style, in general form, you simply should use:
>>> myfillStyle fill: someShape on: canvas.
>>>
>>> This concept were introduced into Polymorph, and as first proof of it,
>>> Gary implemented a composite fill styles.
>>> But it's far from complete. In ideal, i'd like to get rid of many
>>> 'isXXXFill', like #isGradientFill and others and remove any code which
>>> relying on fill style properties - instead it should always delegate
>>> the responsibility from filling a shape to a fill style object.
>>>
>>> This approach , also opens a new questions:
>>> - how do we treat a morph. Should morph define own shape? Or shape is
>>> something that should be determined procedurally, and morph could
>>> contain/use as many shapes as it wants to for representing itself on
>>> canvas?
>>> I am far from thinking that morph's shape is rectangular (but there
>>> are many aspects in morphic, assuming it is rectangular - such as
>>> #fullBounds or #bounds), as well as i don't think that making morph
>>> === shape is a good choice.
>>>
>>>> Standard Squeak uses original menu pin form.
>>>> Tweaked appearance of drop lists for Watery 2 as an interim measure.
>>>> Fixed positioning of drop list pop-up-list to deal with transforms
>>>> (no
>>>> rotation though ;-) ) (thanks Alain)
>>>>
>>>> Removed "revert" option in patch browser for MC 1.0 compatability.
>>>> Handle missing remote definition when selecting next conflict.
>>>>
>>>> Stef
>>>>
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>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko AKA sig.
>>>
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>>>
>>
>>
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>
>
>
> --
> Best regards,
> Igor Stasenko AKA sig.
>



-- 
Best regards,
Igor Stasenko AKA sig.

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