If you put back:
HaloMorpth>>addPaintBgdHandle: haloSpec
(innerTarget isKindOf: PasteUpMorph) ifTrue:
[self addHandle: haloSpec
on: #mouseDown send: #paintBackground to: innerTarget].
from an older version, you can select a Morph again, but for "simple" Morphs
(like Morph new), they get filled in with the background color of the
World...
Rob
On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen <
[email protected]> wrote:
> Attached a .cs to the issue with a fix, also including the solution Gary
> suggested for the taskbar-issue that was reported.
> (I don't know how to remove methods in .cs files, and haven't yet gotten
> around to learn how to make slices, so BorderedMorph>>areasRemainingToFill:
> would have to be removed by hand..)
>
> Cheers,
> Henry
>
> On 14.03.2009 22:04, Rob Rothwell wrote:
>
> Done.
>
> Issues 655
>
>>
>> On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
>>
>> > Hi all,
>> >
>> > Open up a 10250 dev image and click anywhere within the bounds of
>> > the "Pharo" graphic.
>> >
>> > The world menu pops up and leaves part of itself behind when you
>> > click somewhere else on the screen.
>>
>
>
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>
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