Didn't I read somewhere that you can graphically "group" morphs together via a menu option (e.g. make one widget a child of another)? If so, and if relative positioning is preserved, then given how one can create morphs in a workspace, it seems like the capability is nearly there. We just need a browser to enable full binding to the callbacks/blocks and a code storage spec that is compact. It seems like it should be dead simple to build one from scratch, even if the capability I inquired about (in the first sentence of this email) is not present.
I don't know what I am waiting for -- except more time -- because I guess I should build such a thing. (Are there any Pharo/squeak coders available for part-time consulting over the next year? ...At student level pay I must add.) I too want a GUI builder. -Cam On Jun 19, 2009, at 3:22 PM, Michael Roberts wrote: > I think the question was 'where is the UI builder'?. In VW you have a > builder where you can drag and drop (to a certain extent) widgets on a > canvas and define their properties. I'm not sure we have this in > Pharo. > > thanks, > > _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
