I updated this issue with a solution which is simpler and less intrusive than the one in Mantis, and don't suffer from any Concurrency-issues not present already. (You could argue they solve different problems, but the impact of not recycling nilSlots is much less important with this patch, since WeakSets won't tend to grow as large)
I'd be grateful if someone would read my reasoning/test the patch, and give feedback whether there are scenarios where it's not a valid solution. Cheers, Henry _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
