Interesting analogy given Pharo's roots in something widely (and proudly) 
considered a toy by its creators.   However, a game is simply an entertainment 
medium, and it either works for you or it does not.  A programming language 
hopefully gets a better look, and one with a free pdf book including a 
walk-through should be worth a noob's time.

That said, a workspace full of examples is fine with me.  But I continue to 
think that we should point people to PBE.

Bill


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Stephen Taylor
Sent: Monday, December 07, 2009 10:48 PM
To: [email protected]
Subject: Re: [Pharo-project] New User Experience Suggestion for 1.0

Schwab,Wilhelm K wrote:
> The counter argument is that PBE is readily available and very well written.

It is, but I think it's well worth considering what people think in their first 
couple of seconds of exposure to a new product - especially something like 
Smalltalk where people may well be looking at it only from idle curiosity.

When I think how quickly and arbitrarily I can reject a game that someone's 
spent three years sweating blood over...




                          Steve

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