This has to do with learning styles. There was an interesting discussion
on the vw or squeak list a few weeks ago about this.

One wants something to allow people to choose what fits their learning
style in their initial contact. In addtion to Tim's susggestions, a series
of videos could also be useful.

Regards,

Reg

> Interesting analogy given Pharo's roots in something widely (and proudly)
> considered a toy by its creators.   However, a game is simply an
> entertainment medium, and it either works for you or it does not.  A
> programming language hopefully gets a better look, and one with a free pdf
> book including a walk-through should be worth a noob's time.
>
> That said, a workspace full of examples is fine with me.  But I continue
> to think that we should point people to PBE.
>
> Bill
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Stephen
> Taylor
> Sent: Monday, December 07, 2009 10:48 PM
> To: [email protected]
> Subject: Re: [Pharo-project] New User Experience Suggestion for 1.0
>
> Schwab,Wilhelm K wrote:
>> The counter argument is that PBE is readily available and very well
>> written.
>
> It is, but I think it's well worth considering what people think in their
> first couple of seconds of exposure to a new product - especially
> something like Smalltalk where people may well be looking at it only from
> idle curiosity.
>
> When I think how quickly and arbitrarily I can reject a game that
> someone's spent three years sweating blood over...
>
>
>
>
>                           Steve
>
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