Guido Stepken wrote:
> 
> 2. Interfaces ... hmmm, well ... there are many programmes thinking in
> categories of "interfaces", "libraries", "class dependencies", e.t.c. Of
> course, Smalltalk is something completely different, but it makes it
> difficult for s.b. e.g. coming from Java or C++, to find into Smalltalk
> concepts. Gofer - till now, i have just a wage imagination, what it's good
> for ...
> 

I have to agree that the whole, project, component, categories, packages,
versioning, monticello, metacello thing is still a bit complicated, however
I do believe the Pharo team is working hard on this and I think it will get
straightened out a bit soon.


Guido Stepken wrote:
> 
> 3. GUI builder. IMHO, it's very easy to build a GUI with morphic. In
> Squeak, e.g. i simply generate my input forms with EToys, which can be
> replaced of course by a few lines of code typed in by hand ... But for
> developers coming from Java, C++ ... the first ask for a GUI builder and
> XAML e.t.c. There should be some documentation, that leads programmers,
> that are willing to switch over to Smalltalk, into the right direction.
> Just a few examples, e.g. how to build a form, that scrolls through some
> MySQL data sets, really would help. What about compatibility? Is Morphic
> portable to other Smalltalks?
> 

Assuming you are considering web apps too I would have a look at seaside
(which has been ported to a number of smalltalk dialects) or AIDAWeb.  From
what I understand so far seaside (AIDAWeb will have something similar) has a
nice concept of canvas and brushes.  It does still lack some sort of nice
4GL GUI WYSIWYG painter .... but I guess you can build one yourself :) 


Guido Stepken wrote:
> 
> 6. Databases: Magma seems to be fine as database, but also dog slow. I
> really hesitate to start serious projects with Magma.
> 

I believe there is more than just Magma though ... how about GOODS,
SqueakDBX project, SandstoneDB, GemStone's GLASS ...  For a serious (if that
refers to big?) project I think you ought to look at GemStone.


Guido Stepken wrote:
> 
> Keep up the good work on Pharo, it's still a long way to go!
> 

I agree the Pharo team has come a long way in a fairly short time! Go Pharo
:)
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