Thank you very much for the work. Given your efforts I proceeded to spend a couple of hours again today to resolve the problem. I took a slightly different approach and made a number of changes to properly deal with the window size not working properly when the size is not a multiple of four. .
I've checked these changes into the V5 tree. You should check out the current source and see what changed. It does draw the window properly now even when the window size is not a multiple of 4. However there is some work to resolve what to do when the window is in live resize. What happens now is that it appears to display pixels from video memory as it's attempting to resize the window size. I'm not quite sure exactly *why* it's wrong yet. One of the problems is that the window size changes, but the display buffer in squeak doesn't change right away. It's possible we may have to show a snapshot of the screen surface when the resize starts, then update it after the resize terminates. On the other hand the side effect is interesting, as long as it doesn't crash it's not high on the list to fix. On 2010-03-31, at 6:07 AM, Henrik Johansen wrote: > sqSqueakOSXInfoPlistInterface.h -- =========================================================================== John M. McIntosh <[email protected]> Twitter: squeaker68882 Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com ===========================================================================
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