Hi Chris,

The core of Mondrian has no relationship with OB.

The rendering of Mondrian only depends on Canvas. By default, when you say "view open" a window with a canvas is created and the canvas is passed to Mondrian.

Cheers,
Doru


On 3 Apr 2010, at 19:11, Chris Muller wrote:

HI Alexandre, what is the current status of Mondrian on Squeak?  I've
always been intrigued by Mondrian, what would be the best approach for
getting it going on Squeak?

I am mostly interested using Mondrians rendering and input-event
handling inside my own widgets, not OB or other windowing tools.  How
hard would it be to extricate just the Form-drawing and
input-capability of the Mondrian core from the OB window widgetry that
seems to be included in the package (at least, the last time I
looked)?

- Chris

On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel <[email protected]> wrote:
Hi All,

Just to give some news about Mondrian. Together with colleagues from Bern, Lille and Santiago, I have been working on this visualization engine for quite some times. Although it contains some important bugs (e.g., popupView)
it is fairly stable and usable. The current version is 2.0-beta.7.

Mondrian is slowly maturing. A short summary of the discussion I had with
Doru and Stéphane today.
Some of the features I would like to see in for Version 3.0 are:
- scalable spring layout (also known as force based layout): this is a very
simple and nice layout that produces amazing results
- add layers: embedding a rendering or a part of it in a layer. Layers could then be iteratively activated and desactivared. The idea is to enable
the construction of scripts in a very iterative and incremental way.
 - having a small core embeddable in your application
 - making Mondrian load graphiz scripts
 - having a better help system (à la ProfStef)
 - dedicated chapter for Pharo By Example Volume 2
 - exporting as PDF
 - anti-aliasing

This probably will not happen today or tomorrow, but I just feel necessary to share this roadmap with you. Some other features are wanted. Using Rome
is one. Open GL is another. There are plenty of rooms for a very cool
visualization engine.

Probably during the holiday period I will consolidate the current version by
fixing remaining bugs and produce 2.0.

Bug tracker: http://code.google.com/p/moose-technology/
Web page: http://www.moosetechnology.org/tools/mondrian

Let's render our dream!

Cheers,
Alexandre

NB: sorry for this cross mailing list post.
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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