Hi Chris,

I haven't recently tried to install Mondrian on Squeak. If it does not work, no much should be missing I believe. There is nothing in Pharo which is a crucial requirement. If you wish to see Mondrian on Squeak, then I can help to make it work.

I am mostly interested using Mondrians rendering and input-event
handling inside my own widgets, not OB or other windowing tools.  How
hard would it be to extricate just the Form-drawing and
input-capability of the Mondrian core from the OB window widgetry that
seems to be included in the package (at least, the last time I
looked)?

As Doru said, there is no relationship between Mondrian and OB. Mondrian was dependend on OB some times ago principally for the text input lower pane. But not anymore.
If you have any question on how to use Mondrian, please ask.

Cheers,
Alexandre


On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel <[email protected]> wrote:
Hi All,

Just to give some news about Mondrian. Together with colleagues from Bern, Lille and Santiago, I have been working on this visualization engine for quite some times. Although it contains some important bugs (e.g., popupView)
it is fairly stable and usable. The current version is 2.0-beta.7.

Mondrian is slowly maturing. A short summary of the discussion I had with
Doru and Stéphane today.
Some of the features I would like to see in for Version 3.0 are:
- scalable spring layout (also known as force based layout): this is a very
simple and nice layout that produces amazing results
- add layers: embedding a rendering or a part of it in a layer. Layers could then be iteratively activated and desactivared. The idea is to enable
the construction of scripts in a very iterative and incremental way.
 - having a small core embeddable in your application
 - making Mondrian load graphiz scripts
 - having a better help system (à la ProfStef)
 - dedicated chapter for Pharo By Example Volume 2
 - exporting as PDF
 - anti-aliasing

This probably will not happen today or tomorrow, but I just feel necessary to share this roadmap with you. Some other features are wanted. Using Rome
is one. Open GL is another. There are plenty of rooms for a very cool
visualization engine.

Probably during the holiday period I will consolidate the current version by
fixing remaining bugs and produce 2.0.

Bug tracker: http://code.google.com/p/moose-technology/
Web page: http://www.moosetechnology.org/tools/mondrian

Let's render our dream!

Cheers,
Alexandre

NB: sorry for this cross mailing list post.
--
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Alexandre Bergel  http://www.bergel.eu
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--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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