alchemist!

Stef

On Aug 31, 2010, at 1:20 AM, Nicolas Cellier wrote:

> Henrik, you must be a kind of sorcerer or maybe a devil!
> 
> Nicolas
> 
> 2010/8/31 Henrik Sperre Johansen <[email protected]>:
>>  On 30.08.2010 22:05, Nicolas Cellier wrote:
>>> 
>>> 2010/8/30 Stéphane Ducasse<[email protected]>:
>>>> 
>>>> On Aug 30, 2010, at 8:33 PM, Johan Brichau wrote:
>>>> 
>>>>> so what did you do?
>>>>> 
>>>>> I see that the file got removed...  I will submit a bug issue for that
>>>>> with the file attached.
>>>>> 
>>>>> The *real* problem is that you cannot remove it either! It does _not_
>>>>> want to go away!
>>>> 
>>>> Oops! A bad spirit in pharo :)
>>>> 
>>> Any person able to understand MultiDisplayScanner arcanes wouldn't see
>>> any magic in this. But I really wonder whether a single person can
>>> manage such complexity... Henrik ?
>>> 
>>> Nicolas
>> 
>> Hurr durr, I hate a challenge, can't really stop...
>> In Pharo, the display primitive fails, and the fallback code does not deal
>> correctly with the characterToGlyphMap used by StrikeFonts to store arrows
>> at the normal ^_ spots, and substitute with characters at slots 128/129.
>> In Squeak, the glyph-by-glyph rendering is encountered, and neither
>> hasGlyphOf: nor glyphInfoInto: takes the map into account
>> Attached is the fixed code for all three methods, should work in both Pharo
>> and Squeak with these.
>> (Issue 2886 on the Pharo tracker)
>> 
>> Cheers,
>> Henry
>> 
>> 
>> 
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> 
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