Yes, the problem was that WorldState>>#runStepMethodsIn: processed only 1
deferred UI message per cycle, which made the kinect server update really
slow because I wrapped all ui changes inside a
WorldState>>#addDeferredUIMessage:.

I added the issue
3562<http://code.google.com/p/pharo/issues/detail?id=3562> with
a proposed fix I took from the Etoys image. I now realize I didn't mentioned
the connection with Kinect in the issue description... my bad. The issue is
closed now so it seems the fix was accepted :)

Cheers!
Richo

On Sun, Feb 6, 2011 at 6:42 PM, Stéphane Ducasse
<[email protected]>wrote:

> Hi ricardo
>
> you mentioned that pharo is really slow for using kinect and can you tell
> us more?
>
> TX
> Stef

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