Hi!

On Sun, Oct 16, 2011 at 4:31 AM, Stéphane Ducasse <[email protected]
> wrote:

> Hi guillermo
>
> I would like to push Keymapping in the core.
> Do you think that it is ready?
>

I think it has not ugly bugs.  Esteban (another early adopter :D) found some
little issues I fixed in the last weeks.  Also, most issues (like the ones
of this email) usually appear from inconsistent shortcut definitions, not
from a bug in the framework.
I don't know how other users (if any) feel it, but I feel it stable enough.

But, on the other way, until I make experience integrating it with OB, task
manager, etc..  I don't know if it fits every usage in the image, so I don't
know if it needs to be changed in some way :).  But it is difficult to make
it evolve right now...

Guille


> Like that we could remove the hardcoded way.
> Stef
> >
> >
> > On Sat, Oct 15, 2011 at 9:47 AM, Mariano Martinez Peck <
> [email protected]> wrote:
> > Hi guys. I was trying to use TWM in Pharo 1.3 release. TWM brings with
> keymappings, which breaks the shortcuts of my image.
> >
> > The main problem here is that it's not integrated with current tools
> (i.e. OB).  If you just load Keymapping you will have an image where:
> > - lots of shortcuts are hardcoded
> > - some shortcuts like OB's are handled with it's own and specific
> way/framework
> >
> > Having keymapping living with those, introduces a third way of handling
> shortcuts (yeap, it's not good enough, but It's not easy to remove all the
> old code in a row ).  So, the following problems happens:
> >
> > - first of all, there are shortcuts collisions.  If a morph handles cmd +
> a and its owner handles cmd + a, cmd + b, the owner morph will never handle
> the shortcut because it was handled by it's child first.
> > - second.  It's hard to keep track and find every hardcoded shortcut :).
>  And furthermore,  this leads in the fact that I cannot easily analyse
> shortcuts collisions between keymapping and hardcoded shortcuts.
> >
> > So, how does Keymapping live with that by now?
> > 1) a keyEvent reaches a morph
> > 2) the morph delegates the handling in keymapping (bubbling until the
> world instance).
> > 3) if keymapping does not handle the shortcut, It is delegated to the
> old-hardcoded shortcuts (so the original behavior is still there yet)
> >
> > All this is just to understand what is happening and where the errors
> come from :P
> >
> > For example, after installing keymappings I cannot close windows anymore
> with cmd + w  or I cannot run tests from the browser using cmd + t.
> >
> > So far, I've found those two collisions in keymapping 1.9 and one more in
> keymapping+TWM:
> >
> > 1) Cmd+w was defined for TextEditor for delete backword.
> >
> > Esteban already complained about this, so I've changed it in 2.0 for Cmd
> + Backspace
> > This shortcut was taken from SimpleEditor, in #initializeCmdKeyShortcuts.
>  I don't know if it should be there or not.
> >
> >  2) Cmd+t from omnibrowser was colliding with some global shortcuts I
> defined in the initial versions of keymapping to play opening a test runner,
> a browser, a monticello browser.
> >
> > I've fixed it removing the global shortcuts by now (because I'm not
> conviced the key combinations are nice).
> >
> > 3) When loading TWM + Keymapping, I realized the cmd+w was not working
> again.  Wandering, I found that the TWM shortcuts were defined for a lot of
> morphs, in this way, causing a little of trouble:
> >
> >     {PasteUpMorph. SystemWindow. SmalltalkEditor. TextEditor.
> PluggableTextMorph} do: [:aClass|
> >         aBuilder
> >             attachShortcutCategory: self shortcutCategory
> >             to: aClass.
> >     ].
> >
> > But replacing it by
> >
> > aBuilder
> >             attachShortcutCategory: self shortcutCategory
> >             to: PasteUpMorph.
> >
> > should be working the same way :/.
> > Laurent, did you have any problems when not attaching the categories in
> this way?.
> >
> > Also: TWM by default has a lot of (cmd+w, ...) mappings colliding with
> the window cmd+w shortcut.  So the window shortcut or the TWM ones are to be
> sacrificed :P.
> >
> >
> > So i installed TWM without keybinding but now I cannot open the settings
> window because keymappings is not load.
> >
> > Any solution? (install TWM without keymappings or fixing keymappings)
> >
> > I've done some fixes and improvements to keymapping, and I've created a
> 2.0 version where:
> >
> > - the collisions below are fixed
> > - keymaps can be configured per morph instance too (not only per class,
> as the former version)
> > - some little improvements and code cleaning
> >
> > But those things I remarked of TWM should be reviewed :)
> >
> > Or you can Use twm without keymappings and I'll have no more feedback :(
> >
> >
> > thanks!
> >
> > Thank you :)
> >
> > Guille
>
>
>

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