> 
> 
> I think it has not ugly bugs.  Esteban (another early adopter :D) found some 
> little issues I fixed in the last weeks.  Also, most issues (like the ones of 
> this email) usually appear from inconsistent shortcut definitions, not from a 
> bug in the framework.

good

> I don't know how other users (if any) feel it, but I feel it stable enough.
> 
> But, on the other way, until I make experience integrating it with OB, task 
> manager, etc..  I don't know if it fits every usage in the image, so I don't 
> know if it needs to be changed in some way :).

we could push it inside and hook it and learn.

>  But it is difficult to make it evolve right now...
why?
> 
> Guille
>  
> Like that we could remove the hardcoded way.
> Stef
> >
> >
> > On Sat, Oct 15, 2011 at 9:47 AM, Mariano Martinez Peck 
> > <[email protected]> wrote:
> > Hi guys. I was trying to use TWM in Pharo 1.3 release. TWM brings with 
> > keymappings, which breaks the shortcuts of my image.
> >
> > The main problem here is that it's not integrated with current tools (i.e. 
> > OB).  If you just load Keymapping you will have an image where:
> > - lots of shortcuts are hardcoded
> > - some shortcuts like OB's are handled with it's own and specific 
> > way/framework
> >
> > Having keymapping living with those, introduces a third way of handling 
> > shortcuts (yeap, it's not good enough, but It's not easy to remove all the 
> > old code in a row ).  So, the following problems happens:
> >
> > - first of all, there are shortcuts collisions.  If a morph handles cmd + a 
> > and its owner handles cmd + a, cmd + b, the owner morph will never handle 
> > the shortcut because it was handled by it's child first.
> > - second.  It's hard to keep track and find every hardcoded shortcut :).  
> > And furthermore,  this leads in the fact that I cannot easily analyse 
> > shortcuts collisions between keymapping and hardcoded shortcuts.
> >
> > So, how does Keymapping live with that by now?
> > 1) a keyEvent reaches a morph
> > 2) the morph delegates the handling in keymapping (bubbling until the world 
> > instance).
> > 3) if keymapping does not handle the shortcut, It is delegated to the 
> > old-hardcoded shortcuts (so the original behavior is still there yet)
> >
> > All this is just to understand what is happening and where the errors come 
> > from :P
> >
> > For example, after installing keymappings I cannot close windows anymore 
> > with cmd + w  or I cannot run tests from the browser using cmd + t.
> >
> > So far, I've found those two collisions in keymapping 1.9 and one more in 
> > keymapping+TWM:
> >
> > 1) Cmd+w was defined for TextEditor for delete backword.
> >
> > Esteban already complained about this, so I've changed it in 2.0 for Cmd + 
> > Backspace
> > This shortcut was taken from SimpleEditor, in #initializeCmdKeyShortcuts.  
> > I don't know if it should be there or not.
> >
> >  2) Cmd+t from omnibrowser was colliding with some global shortcuts I 
> > defined in the initial versions of keymapping to play opening a test 
> > runner, a browser, a monticello browser.
> >
> > I've fixed it removing the global shortcuts by now (because I'm not 
> > conviced the key combinations are nice).
> >
> > 3) When loading TWM + Keymapping, I realized the cmd+w was not working 
> > again.  Wandering, I found that the TWM shortcuts were defined for a lot of 
> > morphs, in this way, causing a little of trouble:
> >
> >     {PasteUpMorph. SystemWindow. SmalltalkEditor. TextEditor. 
> > PluggableTextMorph} do: [:aClass|
> >         aBuilder
> >             attachShortcutCategory: self shortcutCategory
> >             to: aClass.
> >     ].
> >
> > But replacing it by
> >
> > aBuilder
> >             attachShortcutCategory: self shortcutCategory
> >             to: PasteUpMorph.
> >
> > should be working the same way :/.
> > Laurent, did you have any problems when not attaching the categories in 
> > this way?.
> >
> > Also: TWM by default has a lot of (cmd+w, ...) mappings colliding with the 
> > window cmd+w shortcut.  So the window shortcut or the TWM ones are to be 
> > sacrificed :P.
> >
> >
> > So i installed TWM without keybinding but now I cannot open the settings 
> > window because keymappings is not load.
> >
> > Any solution? (install TWM without keymappings or fixing keymappings)
> >
> > I've done some fixes and improvements to keymapping, and I've created a 2.0 
> > version where:
> >
> > - the collisions below are fixed
> > - keymaps can be configured per morph instance too (not only per class, as 
> > the former version)
> > - some little improvements and code cleaning
> >
> > But those things I remarked of TWM should be reviewed :)
> >
> > Or you can Use twm without keymappings and I'll have no more feedback :(
> >
> >
> > thanks!
> >
> > Thank you :)
> >
> > Guille
> 
> 
> 


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