> 
> Yes. With the experiment of Tobias, the #writeSnapshot: and #loadDefinitions 
> took only 1% of the whole process.....so…

the problem is 
        - classbuilder
        - logging
        - …
so we should go step by step
> 
> Now, for that radical change you mention, we have started to think a little 
> bit:
> 
> 1) we need to store the source code anyway. This is because we would need to 
> recompile all CompiledMethod (because of instance variable accessing 
> bytecodes) when the superclass of a class which is in the image changes it 
> shape (hence, instance variables moved their index).  For this purpose, we 
> thought we can easily store the source code in the method trailer and 
> serialize that. The thing is at materialization. What do we once we have 
> materialized?  we keep the sources in teh CM or we put them in the .changes 
> file and we put back a .changes pointer in the trailer???  should a load of a 
> package always store in .changes ?
> 
> 2) Since we materialize classes without class builder, and this monster does 
> everything together, we need to analyze what has to be done exactly when 
> materializing a package for example: notify class creation/modification, 
> validations (what happens if the class already exist, etc.), etc, etc. This 
> is the most difficult part for us, since understanding what the classbuilder 
> does is complicated....
> 
> Our progress is in FuelPackageLoader...
> 
> Cheers
> 
> 
> -- 
> Mariano
> http://marianopeck.wordpress.com
> 


Reply via email to