That is really Igor's job, not mine. I'm just throwing together stuff
using the original Croquet OpenGL calls and making videos of what I'm
doing.
L.
On 1/17/12 10:31 AM, Alexandre Bergel wrote:
Keep going. I would love to have opengl well integrated.
Alexandre
On 16 Jan 2012, at 23:44, Lawson English wrote:
The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
People who want to promote squeak/pharo/seaside/etc to the world at large
should take note.
L.
On 1/14/12 12:20 PM, Igor Stasenko wrote:
[...]
well, one of the ideas is to use fallback display in case of openGL
error(s).
And render not to GL context but to bitmap. Then you can actually use
debugger to debug GL calls step by step
without interfering with GL stack/state.
Another approach would be to create a separate GL context and use it
for debugger. But then you need to keep an eye
for switching active contexts at right moment.
L.