Keep going. I would love to have opengl well integrated. Alexandre
On 16 Jan 2012, at 23:44, Lawson English wrote: > The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY > > BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days. > > People who want to promote squeak/pharo/seaside/etc to the world at large > should take note. > > L. > > > > > On 1/14/12 12:20 PM, Igor Stasenko wrote: >> [...] >>>> well, one of the ideas is to use fallback display in case of openGL >>>> error(s). >>>> And render not to GL context but to bitmap. Then you can actually use >>>> debugger to debug GL calls step by step >>>> without interfering with GL stack/state. >>>> Another approach would be to create a separate GL context and use it >>>> for debugger. But then you need to keep an eye >>>> for switching active contexts at right moment. >>>> >>>>> L. >>>>> >>> >> >> > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
