On 27 March 2012 19:52, Igor Stasenko <[email protected]> wrote:
> On 26 March 2012 01:54, Francisco Garau <[email protected]> wrote:
>> It's used to "animate" the morphs, apparently.
>>
>> The crash happens quite easily by dragging a big window out of the screen
>> (to the left). You either get a debugger or the vm crashes.
>>
>> I just want to point out that before the VM crashes, there is a bug in
>> Smalltalk-land; an Number is appearing where a Point is expected.
>>
>
> Yeah.. i am aware of that.
> It looks like i should spend some time and fix my precious demo to
> check bounds before blindly copying bits from opengl buffer to
> Display.
> I described the problem in previous discussion, and i know what
> exactly should be done... but i haven't time to address that.. i have
> more important things to do.
>
> Just want to repeat again: That demo was just for the DEMO purposes..
> it was not designed for general purpose..
> It would be nice if someone could spend time improving it and getting
> rid of obvious mistakes, like missed range checking.
>
> But till then, take it with grain and salt.
>

ooops.. sorry.. just found that i posted this reply in different ,
unrelated topic.
:)

>> - Francisco
>
>
> --
> Best regards,
> Igor Stasenko.



-- 
Best regards,
Igor Stasenko.

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