On 27 March 2012 19:52, Igor Stasenko <[email protected]> wrote: > On 26 March 2012 01:54, Francisco Garau <[email protected]> wrote: >> It's used to "animate" the morphs, apparently. >> >> The crash happens quite easily by dragging a big window out of the screen >> (to the left). You either get a debugger or the vm crashes. >> >> I just want to point out that before the VM crashes, there is a bug in >> Smalltalk-land; an Number is appearing where a Point is expected. >> > > Yeah.. i am aware of that. > It looks like i should spend some time and fix my precious demo to > check bounds before blindly copying bits from opengl buffer to > Display. > I described the problem in previous discussion, and i know what > exactly should be done... but i haven't time to address that.. i have > more important things to do. > > Just want to repeat again: That demo was just for the DEMO purposes.. > it was not designed for general purpose.. > It would be nice if someone could spend time improving it and getting > rid of obvious mistakes, like missed range checking. > > But till then, take it with grain and salt. >
ooops.. sorry.. just found that i posted this reply in different , unrelated topic. :) >> - Francisco > > > -- > Best regards, > Igor Stasenko. -- Best regards, Igor Stasenko.
