No problem 

I read your reply several times but couldn't make much sense of it...

- Francisco


On 30 Mar 2012, at 11:54, Igor Stasenko <[email protected]> wrote:

> On 27 March 2012 19:52, Igor Stasenko <[email protected]> wrote:
>> On 26 March 2012 01:54, Francisco Garau <[email protected]> wrote:
>>> It's used to "animate" the morphs, apparently.
>>> 
>>> The crash happens quite easily by dragging a big window out of the screen
>>> (to the left). You either get a debugger or the vm crashes.
>>> 
>>> I just want to point out that before the VM crashes, there is a bug in
>>> Smalltalk-land; an Number is appearing where a Point is expected.
>>> 
>> 
>> Yeah.. i am aware of that.
>> It looks like i should spend some time and fix my precious demo to
>> check bounds before blindly copying bits from opengl buffer to
>> Display.
>> I described the problem in previous discussion, and i know what
>> exactly should be done... but i haven't time to address that.. i have
>> more important things to do.
>> 
>> Just want to repeat again: That demo was just for the DEMO purposes..
>> it was not designed for general purpose..
>> It would be nice if someone could spend time improving it and getting
>> rid of obvious mistakes, like missed range checking.
>> 
>> But till then, take it with grain and salt.
>> 
> 
> ooops.. sorry.. just found that i posted this reply in different ,
> unrelated topic.
> :)
> 
>>> - Francisco
>> 
>> 
>> --
>> Best regards,
>> Igor Stasenko.
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.
> 

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