No problem I read your reply several times but couldn't make much sense of it...
- Francisco On 30 Mar 2012, at 11:54, Igor Stasenko <[email protected]> wrote: > On 27 March 2012 19:52, Igor Stasenko <[email protected]> wrote: >> On 26 March 2012 01:54, Francisco Garau <[email protected]> wrote: >>> It's used to "animate" the morphs, apparently. >>> >>> The crash happens quite easily by dragging a big window out of the screen >>> (to the left). You either get a debugger or the vm crashes. >>> >>> I just want to point out that before the VM crashes, there is a bug in >>> Smalltalk-land; an Number is appearing where a Point is expected. >>> >> >> Yeah.. i am aware of that. >> It looks like i should spend some time and fix my precious demo to >> check bounds before blindly copying bits from opengl buffer to >> Display. >> I described the problem in previous discussion, and i know what >> exactly should be done... but i haven't time to address that.. i have >> more important things to do. >> >> Just want to repeat again: That demo was just for the DEMO purposes.. >> it was not designed for general purpose.. >> It would be nice if someone could spend time improving it and getting >> rid of obvious mistakes, like missed range checking. >> >> But till then, take it with grain and salt. >> > > ooops.. sorry.. just found that i posted this reply in different , > unrelated topic. > :) > >>> - Francisco >> >> >> -- >> Best regards, >> Igor Stasenko. > > > > -- > Best regards, > Igor Stasenko. >
