On Sun, Apr 15, 2012 at 6:05 PM, Edgar J. De Cleene <[email protected]> wrote: > > > > On 4/15/12 12:02 PM, "Pavel Krivanek" <[email protected]> wrote: > >> I can imagine Squeak as an extension of Pharo but I do not see the >> purpose and target users of the resultant system. > > Today we read > >> Some is interested in using Smalltalk for prototyping of games. >> http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/ >> >> I think we should respond very constructively on gamedev.net to entice >> gamers to try Smalltalk. Programmers are coming to appreciate dynamic >> languages and we can capitalize on that. >> >> Go Smalltalk, >> Aik-Siong Koh > > A ideal all purpose system IMHO is Pharo Kernel as base, with all new ideas > Pharo bring us. > > Cuis is the best implementation of Morph, but lacks compatibility. > You need re think all and make from zero > > Squeak is a mess, no doubt about. > But have necessary backwards compatibility (for me). > I can't do Morphic games without grab Morphs with Halo. > A simple thing like my SmartTrashMorph ported to Cuis or to Pharo takes too > much time to do. > > For young people like most here caring about Web 2.0, Pharo is the answer > and Markus is right, we need focus on better Pharo. > > But for old people like me, need responses NOW , and know wish more as Web > 2.0. > > When GsoC ends, several projects give me 95% of info for learn how to build > my ideal system. > > > As PharoKernel builder and developer, I ask for tutorials for fools. > > Cheers > > Edgar >
As far as I remember, the last big discussion about Squeak and Pharo joining was "Meeting Report for 8/18/2010": http://forum.world.st/Meeting-Report-for-8-18-2010-tt2332389.html#none We may be happy that this two forks share the same virtual machine. I didn't see any real Squeak vision and nothing changed from that time. You may try to change it and convince Squeak community about some. Cheers, -- Pavel
