Finally, i could heard it. Download original file (MOV) and use Windows/VLC but the video has two audio(stereo) tracks so you have to select the one with the sound, the other one is in silence.
On Fri, Apr 20, 2012 at 7:57 PM, Mark Smith <[email protected]>wrote: > +1 for the descriptive names. > > Too often I see strange contractions that aren't immediately obvious, and > or otherwise inconsistent naming (not just in Smalltalk), and it ruins the > illusion of having a consistent whole :). > > It bugs me a little ;). > > It would be really cool if we could agree as a community to follow a > well-defined naming scheme. > > I'm rather fond of this book – > > Smalltalk With > Style<http://stephane.ducasse.free.fr/FreeBooks/WithStyle/SmalltalkWithStyle.pdf> > > Any thoughts? > > Mark > > > On 20 Apr 2012, at 08:47, Igor Stasenko wrote: > > On 19 April 2012 18:27, Denis Kudriashov <[email protected]> wrote: > > It's so great stuff!!! :)) > > > Is cairo used as athens backend for this demo? > > Is it should work with Bitblt backend? > > > In demo I see many usage of angel parameter for transformations. Do you > > think about "angel unit objects" like "90 degrees" or "2 radians" instead > of > > raw numbers ? > > > there are two methods - rotateByRadians: and rotateByDegrees: > It makes things more explicit, while if i just have > rotate: or rotateBy:, then it will be a bit ambiguous, whether > argument angle is in radians or degrees > (different frameworks assuming different things to be default) > > How #scaledBy: works with Point argument (self extend) and Float like > (frame > > / 100 sin abs) at the same time? What' logic? > > > for uniform scale, you provide a sole number, and for non-uniform - a > point, > with x and y scale factors separately. > There is a scaleX:Y: method, while scaleBy: is more for convenience. > > Best regards, > > Denis > > > > 2012/4/19 Igor Stasenko <[email protected]> > > > Hello, all > > > I recorded a small introductory video about Athens. > > Here it is: > > > http://vimeo.com/40653315 > > > (about 21 minutes). > > > I explain some basic stuff like drawing things using Athens canvas, > > building paths, use of transformation matrices etc. > > > Please note, this is a first video i ever recorded in such context in > > my life, so don't be too harsh :) > > Also, note that the animations are jagged because of video recording > > frame rate, not because it is that slow in reality. > > > There are still a blog post pending about it.. which i plan to finish > > when i will finish ;) > > > -- > > Best regards, > > Igor Stasenko. > > > > > > > -- > Best regards, > Igor Stasenko. > > >
