On 21 April 2012 03:03, Bernardo Ezequiel Contreras <[email protected]> wrote: > Finally, i could heard it. Download original file (MOV) and use Windows/VLC > but the video has two audio(stereo) tracks so you have to select the one > with the sound, the other one is in silence. > ah, yes.. that might be the problem. i recorded with defaults on, which records mic input and audio input. but since there is no any audio during record , only my voice on mic, it is silent and useless. i will try to recode the video next week with help of Marcus.
> > On Fri, Apr 20, 2012 at 7:57 PM, Mark Smith <[email protected]> > wrote: >> >> +1 for the descriptive names. >> >> Too often I see strange contractions that aren't immediately obvious, and >> or otherwise inconsistent naming (not just in Smalltalk), and it ruins the >> illusion of having a consistent whole :). >> >> It bugs me a little ;). >> >> It would be really cool if we could agree as a community to follow a >> well-defined naming scheme. >> >> I'm rather fond of this book – >> >> Smalltalk With Style >> >> Any thoughts? >> >> Mark >> >> >> On 20 Apr 2012, at 08:47, Igor Stasenko wrote: >> >> On 19 April 2012 18:27, Denis Kudriashov <[email protected]> wrote: >> >> It's so great stuff!!! :)) >> >> >> Is cairo used as athens backend for this demo? >> >> Is it should work with Bitblt backend? >> >> >> In demo I see many usage of angel parameter for transformations. Do you >> >> think about "angel unit objects" like "90 degrees" or "2 radians" instead >> of >> >> raw numbers ? >> >> >> there are two methods - rotateByRadians: and rotateByDegrees: >> It makes things more explicit, while if i just have >> rotate: or rotateBy:, then it will be a bit ambiguous, whether >> argument angle is in radians or degrees >> (different frameworks assuming different things to be default) >> >> How #scaledBy: works with Point argument (self extend) and Float like >> (frame >> >> / 100 sin abs) at the same time? What' logic? >> >> >> for uniform scale, you provide a sole number, and for non-uniform - a >> point, >> with x and y scale factors separately. >> There is a scaleX:Y: method, while scaleBy: is more for convenience. >> >> Best regards, >> >> Denis >> >> >> >> 2012/4/19 Igor Stasenko <[email protected]> >> >> >> Hello, all >> >> >> I recorded a small introductory video about Athens. >> >> Here it is: >> >> >> http://vimeo.com/40653315 >> >> >> (about 21 minutes). >> >> >> I explain some basic stuff like drawing things using Athens canvas, >> >> building paths, use of transformation matrices etc. >> >> >> Please note, this is a first video i ever recorded in such context in >> >> my life, so don't be too harsh :) >> >> Also, note that the animations are jagged because of video recording >> >> frame rate, not because it is that slow in reality. >> >> >> There are still a blog post pending about it.. which i plan to finish >> >> when i will finish ;) >> >> >> -- >> >> Best regards, >> >> Igor Stasenko. >> >> >> >> >> >> >> -- >> Best regards, >> Igor Stasenko. >> >> > -- Best regards, Igor Stasenko.
