Yes! Browse in the mailing list for the work on Athens[1], a new
canvas rendering API, that supports different backends (currently
Cairo [2]).

 Check out this video: http://vimeo.com/40653315.

Morphs can easily use this new canvas by implementing
drawOnAthensCanvas: (as oposed to #drawOn:).

I am developing a new UI interface, rebuilt from the ground up to take
advantage of Athens, named Gaucho: a zoomable user interface IDE. But
its still not ready for release, (very soon it will be announced ).

For more info and examples, browse this mailing list and check for
Athens, SVG, Gaucho.

All the  examples you mention,are done by hand, playing with the
border fill styles i suppose.
And the fonts, are FreeType fonts.



Saludos,
Fernando

[1]http://www.squeaksource.com/Athens
[2]http://www.cairographics.org/

On Sun, Apr 29, 2012 at 9:58 AM, Martin Drautzburg
<[email protected]> wrote:
> Hello all
>
> I noticed, that fonts are rendered anti-aliased, but a CircleMorph look
> pixelized. Then the Buttons in the Watery2 theme look anti-aliased, at least
> to me. How was that achieved?
>
> I also stumbeled across Morphic3, but it seems to be primarily a sound theory
> for anti-aliased rendering, rather than usable software, right?
>
> Anyways: is there currently some way to get rid of pixelized Morphs?
>
> --
> Martin
>

Reply via email to