cool, thanks! I will integrate tomorrow :) On Oct 18, 2012, at 10:10 PM, Jan Čada <[email protected]> wrote:
> Hi Esteban, > > I have been experiencing this issue as well. The main trouble is that on > retina devices OpenGL works in pixels while other API's are working in > points. I updated the SqueakUIViewOpenGL.m file to respect the difference > between device pixels and points. > > I tested on both Retina iPad and iPad 2. > Please see updated file attached. > > Regards, > > Jan > > > <SqueakUIViewOpenGL.m> > > On 18 Sep 2012, at 22:50, Johan Brichau <[email protected]> wrote: > >> Hi Esteban, >> >> Thanks for sharing the secret ;-) >> >> I checked out latest sources and ran ConfigurationOfPharoVM version 2.0-4 >> but it does not work out-of-the-box. >> Right now, I just forced to always use the SqueakUIViewCALayer. Need to >> check why it took the other one.. >> >> Johan >> >> On 17 Sep 2012, at 22:34, Esteban Lorenzano wrote: >> >>> secret is not use OpenGL but CALayer... ensure you start with >>> SqueakUIViewCALayer instead SqueakUIViewOpenGL (btw... if you were using my >>> sources, that should be out of the box). >>> >>> I'm working to doit with a better mechanism (OpenGL or CG), but so far... >>> no time :) >>> >>> Esteban >>> >>> On Sep 17, 2012, at 10:56 AM, Hilaire Fernandes >>> <[email protected]> wrote: >>> >>>> Esteban should be able to tell. >>>> >>>> Hilaire >>>> >>>> >>> >>> >> >> >
