cool, thanks! I will integrate tomorrow :)

On Oct 18, 2012, at 10:10 PM, Jan Čada <[email protected]> wrote:

> Hi Esteban, 
> 
> I have been experiencing this issue as well. The main trouble is that on 
> retina devices OpenGL works in pixels while other API's are working in 
> points. I updated the SqueakUIViewOpenGL.m file to respect the difference 
> between device pixels and points.
> 
> I tested on both Retina iPad and iPad 2. 
> Please see updated file attached. 
> 
> Regards, 
> 
> Jan
> 
> 
> <SqueakUIViewOpenGL.m>
> 
> On 18 Sep 2012, at 22:50, Johan Brichau <[email protected]> wrote:
> 
>> Hi Esteban,
>> 
>> Thanks for sharing the secret ;-)
>> 
>> I checked out latest sources and ran ConfigurationOfPharoVM version 2.0-4 
>> but it does not work out-of-the-box. 
>> Right now, I just forced to always use the SqueakUIViewCALayer. Need to 
>> check why it took the other one..
>> 
>> Johan
>> 
>> On 17 Sep 2012, at 22:34, Esteban Lorenzano wrote:
>> 
>>> secret is not use OpenGL but CALayer... ensure you start with 
>>> SqueakUIViewCALayer instead SqueakUIViewOpenGL (btw... if you were using my 
>>> sources, that should be out of the box). 
>>> 
>>> I'm working to doit with a better mechanism (OpenGL or CG), but so far... 
>>> no time :)
>>> 
>>> Esteban
>>> 
>>> On Sep 17, 2012, at 10:56 AM, Hilaire Fernandes 
>>> <[email protected]> wrote:
>>> 
>>>> Esteban should be able to tell.
>>>> 
>>>> Hilaire
>>>> 
>>>> 
>>> 
>>> 
>> 
>> 
> 


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