On 25 October 2012 08:16, Dennis Schetinin <[email protected]> wrote:
> I think we should start with the "Morphic-Athens Integration" problem. Could
> you please put us in the picture by specifying how we can get recent code
> and set a (simple for the start) task?
>

Gofer it
squeaksource: 'Athens';
package:'ConfigurationOfAthens';
load.

ConfigurationOfAthens project lastVersion load.

the look if there any newer versions of packages alread, and load them too.
Should i add you to developers list?


>
> Best regards,
> Dennis Schetinin
>
>
> On Tuesday, 23 October 2012 г. at 19:49, Igor Stasenko wrote:
>
> On 23 October 2012 17:09, Dennis Schetinin <[email protected]> wrote:
>
> Ok, it took more than a month to decide, but the result is that we selected
> the "Athens direction". Now we need more details about some of the tasks you
> mentioned to select one:
>
> + integrating Athens with Morphic
>
> I'm possibly mistaken, but I thought you are already working on this? What
> is the state of art here? What are the final objective, and what are the
> recent tasks? Where to start?
>
>
> Right, this is not 'start from scratch', but more 'join and help' working
> style.
> The goal is integrate Athens into Morphic ecosystem, and make
> everything rendered via Athens,
> at the end, replacing completely balloon graphics engine.
>
> The state of art is: many Morphs are now can render themselves to athens
> canvas.
> Many of them still not there (but easy to implement).
> But most hard one is text morph, which doing layout etc.. i am
> currently working on it..
>
> I implemented a text layout/rendering (by creating a new TextMorph
> subclass),
> but it means that all tools should use this morph.. which is not very good.
>
> Also, recently we started working on new text model. With the goal to
> replace an clean Text,
> text editing and text layout in our system (and sure thing ,
> rendering). This is also requires a lot of work.
>
>
> + zoomable interface using Athens
>
> This sounds cool, but could you please explain the idea, how do you see
> possible results?
>
>
> This kind of work is rethinking the Pharo UI has in a way to employ
> zoomable (vector-based)
> capabilities of graphics engine.
> How you laying out windows on desktop to prevent clutter?
> How you design zoom in/out / pan etc.
>
> Just google for 'zooming UI' to see many related works.
>
> http://www.codinghorror.com/blog/2007/05/zoomable-interfaces.html
> http://www.youtube.com/watch?v=q8ZP23QsRd0&feature=gv
>
>
>
> + Animation framework
>
> The question is almost the same: what kind of animation framework this could
> be? Any prototypes and/or new ideas for it?
>
>
> So, the idea is to look for animation in frameworks like SVG
> and Apple Animation Framework
> and design a framework with similar capabilities for Pharo.
>
> https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40004514
>
> http://www.w3.org/TR/SVG/
>
> The goal is to enable developers to easily express animations,
> and implement different visual effects like zoon-in/out, fade in/out,
> flip, sliding and mophing transitions etc
>
> --
> Best regards,
> Igor Stasenko.
>
>



-- 
Best regards,
Igor Stasenko.

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