thanks!
Latest version from yesterday does not work on my mac.
On Mar 9, 2013, at 11:30 PM, [email protected] wrote:
> Never got that working on iOS. Obvious since:
>
> - (void) ioBeep {
> #ifdef BUILD_FOR_OSX
> NSBeep();
> #endif
> }
>
>
> On OSX
>
> From docs:
>
> http://cocoadev.com/wiki/NSBeep
>
> NSBeep() plays the system beep that the users have defined in the
> Sound Panel of the System Preferences.
>
> If sound effects aren't activated in there, no beep.
>
> On a 2.0 image the Beeper primitiveBeep works perfectly with a VM
> build from sources on 15/02/2013.
>
> Phil
>
> 2013/3/9 stephane ducasse <[email protected]>:
>> but
>>
>> Beeper primitiveBeep
>>
>> still does not work
>>
>> Stef
>>
>> On Mar 9, 2013, at 11:05 PM, stephane ducasse <[email protected]>
>> wrote:
>>
>>> The problem was that I had my headset plugged in and not on my ears => just
>>> one hour to find that is the indication that I should better go to sleep.
>>>
>>> Stef
>>>
>>> On Mar 9, 2013, at 10:21 PM, stephane ducasse <[email protected]>
>>> wrote:
>>>
>>>> Hi guys
>>>>
>>>> I'm migrating the package Sound and MorphicSound to Pharo2.0 and
>>>> SmalltalkHub.
>>>> But I cannot make
>>>>
>>>> FMSound bass1 play
>>>> produce a sound.
>>>>
>>>> Phil if i remember correctly you worked on that a couple of months ago.
>>>> Can you summarize your findings?
>>>>
>>>> Stef
>>>
>>
>>
>