thanks!
Latest version from yesterday does not work on my mac. 

On Mar 9, 2013, at 11:30 PM, [email protected] wrote:

> Never got that working on iOS. Obvious since:
> 
> - (void) ioBeep {
> #ifdef BUILD_FOR_OSX
>    NSBeep();
> #endif
> }
> 
> 
> On OSX
> 
> From docs:
> 
> http://cocoadev.com/wiki/NSBeep
> 
> NSBeep() plays the system beep that the users have defined in the
> Sound Panel of the System Preferences.
> 
> If sound effects aren't activated in there, no beep.
> 
> On a 2.0 image the Beeper primitiveBeep works perfectly with a VM
> build from sources on 15/02/2013.
> 
> Phil
> 
> 2013/3/9 stephane ducasse <[email protected]>:
>> but
>> 
>> Beeper primitiveBeep
>> 
>> still does not work
>> 
>> Stef
>> 
>> On Mar 9, 2013, at 11:05 PM, stephane ducasse <[email protected]> 
>> wrote:
>> 
>>> The problem was that I had my headset plugged in and not on my ears => just 
>>> one hour to find that is the indication that I should better go to sleep.
>>> 
>>> Stef
>>> 
>>> On Mar 9, 2013, at 10:21 PM, stephane ducasse <[email protected]> 
>>> wrote:
>>> 
>>>> Hi guys
>>>> 
>>>> I'm migrating the package Sound and MorphicSound to Pharo2.0 and 
>>>> SmalltalkHub.
>>>> But I cannot make
>>>> 
>>>>     FMSound bass1 play
>>>> produce a sound.
>>>> 
>>>> Phil if i remember correctly you worked on that a couple of months ago.
>>>> Can you summarize your findings?
>>>> 
>>>> Stef
>>> 
>> 
>> 
> 


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