SoundService and all that looks like in need of some refactoring at the moment.
Here is what I do and it appears to work: in my app initialize BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. soundbank := Dictionary new. soundbank add: #rightAnswer -> FMSound flute1. soundbank add: #wrongAnswer -> FMSound bassoon1. soundbank add: #clearAnswer -> FMSound marimba. and to play: (soundbank at: aSoundSymbol) play. Works fine. Phil 2013/3/10 stephane ducasse <[email protected]>: > In fact I get really unpredictable behavior. > > Sometimes I can produce a sound sometimes not. > > SoundService default soundEnabled: true > > I'm puzzled > Stef > > On Mar 9, 2013, at 10:21 PM, stephane ducasse <[email protected]> > wrote: > >> Hi guys >> >> I'm migrating the package Sound and MorphicSound to Pharo2.0 and >> SmalltalkHub. >> But I cannot make >> >> FMSound bass1 play >> produce a sound. >> >> Phil if i remember correctly you worked on that a couple of months ago. >> Can you summarize your findings? >> >> Stef > >
