excellent I will have a look :) On Mar 19, 2013, at 12:25 PM, Martin Dias <[email protected]> wrote:
> Hi > > I don't have any idea about how Sound library works. I did the following: > > 1) In Squeak 4.3 one click: > > FLSerializer serialize: SampledSound soundLibrary toFileNamed: > 'soundLibrary.fuel'. > > 2) In Pharo 2.0: > > Gofer it > url: 'http://smalltalkhub.com/mc/PharoExtras/Sound/main'; > package: 'ConfigurationOfPharoSound'; > load. > (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load. > > SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: > 'soundLibrary.fuel'). > > SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' > 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' > 'croak' 'warble' 'motor' 'scrape')." > > SampledSound soundNames do: [ :each | > SampledSound playSoundNamed: each ]. > > > ---> so it seemed to work, but I can't hear anything. I attach the fuel file, > so to reproduce you can just put it in the image directory and evaluate my > code above. > > Best, > Martín > > > > On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <[email protected]> > wrote: > Simple > > they are in the SoundLibrary class variable of SampledSound > > Stef > > On Mar 12, 2013, at 4:23 PM, Martin Dias <[email protected]> wrote: > > > There are creative commons sounds here: > > http://soundbible.com/free-sound-effects-3.html > > > > but they should be converted to aiff > > > > > > In other hand, seems like a good way of trying if Fuel can transfer > > objects from Squeak to Pharo. How can I find the instances in squeak, > > to try? > > > > On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse > > <[email protected]> wrote: > >> Hi guys > >> > >> the sound system requires to have some sounds loaded in the sound library. > >> Befre it was croak, swirl…. > >> Now since the files used to create the objects are probably gone from age, > >> I would like to find some little > >> aif files that we can load in the system. > >> does anybody have an idea of where I can find such aif free files? > >> > >> I could serialize the objects from the squeak image but I do not know if > >> this is a good idea. > >> > >> Stef > > > > > > <soundLibrary.fuel>
