I think that a good usability project can be implement the circular menus
and give a try.
But in the other hand the suggestions tries to go in the way
of smaller menus, only that instead of dependency in the graphic section
has the dependency in the selected code (similar to control 1 in eclipse).

Don't know, we need to collect some experience to reach a solution... and
talking about that, smart suggestions it's itegrated in pharo 3.0 so if you
download the last version can give a try and give some feedback to improve
the tool.

I will continue working in highlight the selection and try it with Rubric.


2013/4/24 Stephan Eggermont <step...@stack.nl>

> Norbert wrote:
> >First grey out things and the expert can switch them off to make disabled
> entries invisible.
>
> That's not what experts do, btw. Expert menu behavior is based on muscle
> memory.
> Things always being in the same place is crucial. As well as predictable
> delays for
> submenus, consistent width & height of the menus.
>
> Options are evil from a usability pov
>
> I took a detailed look: Nautilus menu items are not as tall as the other
> menus? That makes
> them difficult to use, muscle memory fails here.
> "Add Matching Packages as Groups and Browse" is definitely too long. Any
> suggestions
> for a shorter text?
>
> A 2-dimensional menu (circle menu) would work better here, where the
> number of
> elements is so high. Currently, the mouse travel distance is too large
>
> Camillo wrote:
> >In the end, for most pro users, and by that I rely on my experience with
> very complex 3D software,
> >menus are mostly there to learn the shortcuts. That means they do not
> have to be super navigable
> >(e.g. one big list) but logically structured (e.g. submenus).
>
> That could be a reversal of cause and effect. I've seen too many complex
> old systems where the
> old dos menu structure was simply moved to a context menu. That does not
> work at all.
>
> Stephan
>
>
>
>
>
>

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