I still remember that code a bit..
so, you need a place where you can hook in and validate the morph.
Piece of cake: in your watcher object, delegate the event "building
done" to some other object..
that "other object" in default case will use #addDeferredUIMessage...
and add this morph to scene.
And in case of test, you free to do anything else then..


On 30 May 2012 07:43, Tudor Girba <[email protected]> wrote:
> Hi,
>
> I have a piece of code that builds a morph in a parallel process, and I would 
> like to test that it builds the right thing.
>
> The building of the morph can take long. My current solution is to add a 
> delay, but this is ugly and unreliable:
>
> "setup and trigger the morph building"
> (Delay forMilliseconds: 1000) wait.
> "assert that the morph is correct"
>
> The question is if there is a better way.
>
> Cheers,
> Doru
>
>
> --
> www.tudorgirba.com
>
> "We are all great at making mistakes."
>
>
>
>
>
>
>
>



-- 
Best regards,
Igor Stasenko.

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