I still remember that code a bit.. so, you need a place where you can hook in and validate the morph. Piece of cake: in your watcher object, delegate the event "building done" to some other object.. that "other object" in default case will use #addDeferredUIMessage... and add this morph to scene. And in case of test, you free to do anything else then..
On 30 May 2012 07:43, Tudor Girba <[email protected]> wrote: > Hi, > > I have a piece of code that builds a morph in a parallel process, and I would > like to test that it builds the right thing. > > The building of the morph can take long. My current solution is to add a > delay, but this is ugly and unreliable: > > "setup and trigger the morph building" > (Delay forMilliseconds: 1000) wait. > "assert that the morph is correct" > > The question is if there is a better way. > > Cheers, > Doru > > > -- > www.tudorgirba.com > > "We are all great at making mistakes." > > > > > > > > -- Best regards, Igor Stasenko.
