Hi Igor,

I am not sure I understand. This would still not test the final logic, would it?

Cheers,
Doru


On 30 May 2012, at 14:15, Igor Stasenko wrote:

> I still remember that code a bit..
> so, you need a place where you can hook in and validate the morph.
> Piece of cake: in your watcher object, delegate the event "building
> done" to some other object..
> that "other object" in default case will use #addDeferredUIMessage...
> and add this morph to scene.
> And in case of test, you free to do anything else then..
> 
> 
> On 30 May 2012 07:43, Tudor Girba <[email protected]> wrote:
>> Hi,
>> 
>> I have a piece of code that builds a morph in a parallel process, and I 
>> would like to test that it builds the right thing.
>> 
>> The building of the morph can take long. My current solution is to add a 
>> delay, but this is ugly and unreliable:
>> 
>> "setup and trigger the morph building"
>> (Delay forMilliseconds: 1000) wait.
>> "assert that the morph is correct"
>> 
>> The question is if there is a better way.
>> 
>> Cheers,
>> Doru
>> 
>> 
>> --
>> www.tudorgirba.com
>> 
>> "We are all great at making mistakes."
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.
> 

--
www.tudorgirba.com

"Some battles are better lost than fought."




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