Hi Igor, I am not sure I understand. This would still not test the final logic, would it?
Cheers, Doru On 30 May 2012, at 14:15, Igor Stasenko wrote: > I still remember that code a bit.. > so, you need a place where you can hook in and validate the morph. > Piece of cake: in your watcher object, delegate the event "building > done" to some other object.. > that "other object" in default case will use #addDeferredUIMessage... > and add this morph to scene. > And in case of test, you free to do anything else then.. > > > On 30 May 2012 07:43, Tudor Girba <[email protected]> wrote: >> Hi, >> >> I have a piece of code that builds a morph in a parallel process, and I >> would like to test that it builds the right thing. >> >> The building of the morph can take long. My current solution is to add a >> delay, but this is ugly and unreliable: >> >> "setup and trigger the morph building" >> (Delay forMilliseconds: 1000) wait. >> "assert that the morph is correct" >> >> The question is if there is a better way. >> >> Cheers, >> Doru >> >> >> -- >> www.tudorgirba.com >> >> "We are all great at making mistakes." >> >> >> >> >> >> >> >> > > > > -- > Best regards, > Igor Stasenko. > -- www.tudorgirba.com "Some battles are better lost than fought."
