I will check tomorrow, because i don't manage all the dispatch case g Object001 in file is not manage is do that tomorow fast.
On Jul 21, 2012, at 9:44 AM, Luc Fabresse wrote: > Hi JB, > > Excellent! > I tried to give it a try for the fun. > I couldn't make it work. > > I updated some stuff (find it attached): > - ConfigurationOfObjModel-LucFabresse.2.mcz > added repository for package OBJModel in baseline > - OBJModel-LucFabresse.7 > add support for empty lines and "g" lines in wavefront format parser > (ObjImporter>>dispach:) > > Here the snippet I tried: > > filename := 'teapot.obj'. > response := ZnEasy get: > 'http://people.sc.fsu.edu/~jburkardt/data/obj/',filename. > (FileSystem disk workingDirectory / filename) > writeStreamDo: [ :stream | stream nextPutAll: response contents]. > > s := ObjImporter importFrom: filename. > s parse. > object := s objects. > > w := GLWorldTest new. > object do: [:e | w addElement: e]. > w openInWorld. > > Parsing seems to be ok. > But, creating the GL context failed: invalid pixel format. > On a mac OSX 10.6.8. > > I am eager to play deeper with that ;-) > > #Luc > > > > 2012/7/18 Stéphane Ducasse <[email protected]> > > On Jul 17, 2012, at 2:21 PM, Jean Baptiste Arnaud wrote: > > > Hi, > > Under the pressure of Camillo i publish the code. > > Thanks camillo :) > > > > I beginning to do a Wavefront (human readable standard for 3d Obj Model ) > > importer on Pharo. > > > > So i made a importer. > > Not all the case are manage, only the case I need to import the current Obj > > model. > > you relax from PhD writing :). > > > > > And a drawer which is in Alpha version. > > face and normal vector are manage. > > Missing color (in progress), and texturing. > > > > You need .obj file and all the .mtl related (open you blender and make it > > nice). > > > > If you are not running on Mac os comment this code in GLWorldTest>>#render, > > the > > > > display makeCurrent. > > > > else if you running on mac os implement it in > > NBMSAAOffscreenDisplay>>#makeCurrent > > ^driver makeCurrent. > > > > My code can be find on JBARepo on squeaksource > > ObjModel Package but you need NBOpenGL (i do a configuration in same place > > i just need to be motivated for keep it up to date). > > Keep it up to date. > > > > > > So > > put on same folder of the .image your .obj and .mtl file (i am lazy) (maybe > > it is VM folder i do not know). > > open a workspace and do > > > > "s := ObjImporter importFrom: 'xwing-map.obj'. > > s parse. > > object := s objects. > > > > w := GLWorldTest new. > > object do: [:e | w addElement: e]. > > w openInWorld." > > > > 3d result with normal > > <Screen Shot 2012-07-17 at 1.59.22 PM.png> > > > > > > With normal and color but not texture : > > > > <Screen Shot 2012-07-17 at 1.58.18 PM.png> > > > > Enjoy > > > > > > > > > > Best Regards > > Jean Baptiste Arnaud > > [email protected] > > > > > > > > > > > > > > > > > > <OBJModel-LucFabresse.7.mcz><ConfigurationOfObjModel-LucFabresse.2.mcz> Best Regards Jean Baptiste Arnaud [email protected]
