On Jul 18, 2012, at 7:34 AM, Stéphane Ducasse wrote: > > On Jul 17, 2012, at 2:21 PM, Jean Baptiste Arnaud wrote: > >> Hi, >> Under the pressure of Camillo i publish the code. > > Thanks camillo :) > > >> I beginning to do a Wavefront (human readable standard for 3d Obj Model ) >> importer on Pharo. >> >> So i made a importer. >> Not all the case are manage, only the case I need to import the current Obj >> model. > > you relax from PhD writing :). Exactly ^^. > >> >> And a drawer which is in Alpha version. >> face and normal vector are manage. >> Missing color (in progress), and texturing. >> >> You need .obj file and all the .mtl related (open you blender and make it >> nice). >> >> If you are not running on Mac os comment this code in GLWorldTest>>#render, >> the >> >> display makeCurrent. >> >> else if you running on mac os implement it in >> NBMSAAOffscreenDisplay>>#makeCurrent >> ^driver makeCurrent. >> >> My code can be find on JBARepo on squeaksource >> ObjModel Package but you need NBOpenGL (i do a configuration in same place i >> just need to be motivated for keep it up to date). > > Keep it up to date. > > >> >> So >> put on same folder of the .image your .obj and .mtl file (i am lazy) (maybe >> it is VM folder i do not know). >> open a workspace and do >> >> "s := ObjImporter importFrom: 'xwing-map.obj'. >> s parse. >> object := s objects. >> >> w := GLWorldTest new. >> object do: [:e | w addElement: e]. >> w openInWorld." >> >> 3d result with normal >> <Screen Shot 2012-07-17 at 1.59.22 PM.png> >> >> >> With normal and color but not texture : >> >> <Screen Shot 2012-07-17 at 1.58.18 PM.png> >> >> Enjoy >> >> >> >> >> Best Regards >> Jean Baptiste Arnaud >> [email protected] >> >> >> >> >> >> >> > >
Best Regards Jean Baptiste Arnaud [email protected]
