We are interested in the result and have a look at SmallUML

Stef

On Apr 8, 2013, at 6:36 PM, Zeeshan Ansari <[email protected]> wrote:

> Hello All,
> 
> I am required to use Pharo for a OO class project. In short, my project is to 
> build a simple UML editor which allows a user to share his/her design with 
> other users in real-time. I have chosen to do this in Morphic.
> 
> I am looking for guidance/best practices for the following:
> 
> Is there a recommended pattern to structuring the application. Should all my 
> application objects be derived from Morph objects? Or should a morph be 
> composed within my own domain objects and use morphs for the visual part?
> 
> Any guidance on proper mouse handling techniques. Which methods to override. 
> Writing event-handlers, etc.
> 
> How can I achieve multiple inheritance. For example, I want all my drawing 
> objects (use case, class, actor, etc.) to derive from a common class but at 
> the same time each drawing object seems to be a natural extension of an 
> existing morph. For example, use case can derive from EllipseMorph, class can 
> derive from RectangleMorph, etc.
> 
> Are there any similar applications in SqueakSource which I can look at to get 
> some guidance.
> 
> Thanks.


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