Hi, I am still working with Woden, in particular with Woden-Roassal and I noticed that rotations on objects are missing (I feel that this is weird that it doesn't have such feature so I am not excluding that I can be wrong but I didn't manage to find anything in the code to rotate objects).
Now if I would like to rotate objects it wouldn't be too bad if I were using Woden at his "lowest layer" but I am actually building cubes with Woden-Roassal and there I get lost. I already made some rotations on Woden built arbitrary objects, now I would like to extend it to objects built from Woden-Roassal but I honestly miss on finding the connection between the two. I saw that the base shape is built in: RWCube>>#createBaseShapeNode, I would be able to build a rotated shape from there but that would result in all shapes being rotated in such way since in RWSimpleShape>>#buildRenderableFor:view: when we select the shape: baseShape := aView baseShapeNodeNamed: self baseShapeName ifAbsentPut: [ self createBaseShapeNode ]. we would get back the previous base shape defined. Any suggestions on how to do it? Cheers, Nicolas
